You Say Jump, I Say How High?: Operationalising the Game Feel of Jumping
- Martin Fasterhold,
- Martin Pichlmair,
- Christoffer Holmgård
- ,
- New York University
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2016
Publication status
Published - 2016
Abstract
This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games
Access to documents
Final published version
Related Event
Title
DiGRA/FDG: The 1st International Joint Conference of DiGRA and FDG
Event type
ConferenceDegree of recognition
International eventDate
02/08/2016 - 05/08/2016Location
The School of Arts, Media and Computer Games, Abertay UniversityDundeeUnited Kingdom
