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You Say Jump, I Say How High?: Operationalising the Game Feel of Jumping

  • Martin Fasterhold
    ,
  • Martin Pichlmair
    ,
  • Christoffer Holmgård
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Original language

English

Publication milestones

  • Published - 2016

Publication status

Published - 2016

Abstract

This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games

Related Event

Title

DiGRA/FDG: The 1st International Joint Conference of DiGRA and FDG

Event type

Conference

Degree of recognition

International event

Date

02/08/2016 - 05/08/2016

Location

The School of Arts, Media and Computer Games, Abertay UniversityDundeeUnited Kingdom