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Women’s Esports in Hong Kong

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 235-249 (15 pages)

Publication milestones

  • Published - 2024

Publication status

Published - 2024

Publisher

Palgrave Macmillan
978-3-031-41503-6

Chapter Number

12

Host publication title

The Chinese Video Game Industry

Abstract

This chapter seeks to contribute to discussions of gender-based challenges in women’s esports by adding a regional layer. It explores the phenomenon of women’s esports as manifested in the Hong Kong Special Administrative Region of China. The chapter suggests that the framework of the idol (idoru) system—originally Japanese but nowadays largely Asian—helps in understanding the dynamics and branding of Hong Kong women’s esports teams. This perspective invites discussion related to the various commercial interests and powers behind one of the most popular esports teams in Hong Kong, PandaCute.

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