Women’s Esports in Hong Kong
- Rhys Jones,
- The Hong Kong Polytechnic University,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 235-249 (15 pages)Publication milestones
- Published - 2024
Publication status
Published - 2024
Publisher
Palgrave MacmillanISBN (Print)
978-3-031-41503-6Chapter Number
12Host publication title
The Chinese Video Game IndustryAbstract
This chapter seeks to contribute to discussions of gender-based challenges in women’s esports by adding a regional layer. It explores the phenomenon of women’s esports as manifested in the Hong Kong Special Administrative Region of China. The chapter suggests that the framework of the idol (idoru) system—originally Japanese but nowadays largely Asian—helps in understanding the dynamics and branding of Hong Kong women’s esports teams. This perspective invites discussion related to the various commercial interests and powers behind one of the most popular esports teams in Hong Kong, PandaCute.
