Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally-Mediated Seminar Game
- Mikhail Fiadotau,
- Peadar Callaghan,
- Michela Tramonti,
- Alden Dochshanov
- Tallinn University,
- EU-Track Innovations for Research and Innovation
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 167–176 (10 pages)Publication milestones
- Published - 18/12/2024
Publication status
Published - 18/12/2024
Place of publication
ChamPublisher
Springer Nature SwitzerlandISBN (Print)
978-3-031-78268-8ISBN (Electronic)
978-3-031-78269-5Publication IDs
- ORCID: /0000-0002-8583-7955/work/173932859
- Scopus: 85214080710
Host publication title
Games and Learning Alliance: Proceedings of the 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024Host publication editors
- Avo Schönbohm
- Francesco Bellotti
- Antonio Bucchiarone
- Francesca de Rosa
- Manuel Ninaus
- Alf Wang
- Vanissa Wanick
- Pierpaolo Dondio
Abstract
The paper presents a design case study of BIG GAME, a digitally-mediated seminar game aimed at developing environmental literacy and STEM skills among middle-school students. The game employs a series of open-ended missions based on real-life environmental issues, framing the missions as wicked problems, i.e., complex problems that resist straightforward solutions due to their evolving and often contradictory requirements. This approach was chosen since real-life environmental issues fall under the domain of wicked problems, yet traditional education largely focuses on unambiguous problems with clear-cut solutions. The paper introduces the choices taken during the design process and reflects on the results of implementing the game as a competition involving 27 schools in four European countries.
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Funding Details
The study was supported by the European Commission through the Erasmus+ KA2 program (Cooperation Partnerships in School Education), grant agreement no. 2021-1-FI01-KA220-SCH-000024098.
