Whose Expression Is It Anyway? Videogames and the Freedom of Expression
- Kristine Jørgensen,
- Torill Elvira Mortensen
- University of Bergen
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
DanishJournal (Volume, Issue Number)
Games and Culture: A Journal of Interactive MediaPublication milestones
- Published - 28/02/2022
Publication status
Published - 28/02/2022
ISSN
1555-4120Publication IDs
- Scopus: 85125746214
Abstract
In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and for this reason are entitled to the same protection as other expressive media or that their interactive nature makes them different in how they reflect the world compared to other media. This paper adds nuance to this discussion through two arguments. First, we argue that videogames cannot be understood as mainly expressive or interactive, but that these characteristics must be understood in tandem if we are to understand the role of videogames in culture and society, connected by the player. Second, we argue that play and playfulness are ignored in debates about videogames and the freedom of expression, and that attention towards the playful aspects offers a better view of how videogames differ from other media and what this means for the status of expressions in videogames.
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Accepted author manuscript, 372.7 KB
