Skip to search boxSkip to navigationSkip to main content

When Are We Done with Games?

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2019

Publication status

Published - 2019

Publisher

IEEE, United States

ISBN (Electronic)

978-1-7281-1884-0

Publication IDs

  • Scopus: 85073119220

Host publication title

IEEE Conference on Games

Abstract

From an early point, games have been promoted as important challenges within the research field of Artificial Intelligence (AI). Recent developments in machine learning have allowed a few AI systems to win against top professionals in even the most challenging video games, including Dota 2 and StarCraft. It thus may seem that AI has now achieved all of the long-standing goals that were set forth by the research community. In this paper, we introduce a black box approach that provides a pragmatic way of evaluating the fairness of AI vs. human competitions, by only considering motoric and perceptual fairness on the competitors' side. Additionally, we introduce the notion of extrinsic and intrinsic factors of a game competition and apply these to discuss and compare the competitions in relation to human vs. human competitions. We conclude that Dota 2 and StarCraft II are not yet mastered by AI as they so far only have been able to win against top professionals in limited competition structures in restricted variants of the games.

Publication metrics

PlumX, opens in new tab

Captures
33
Citations
7

Related Event

Title

IEEE 1st Conference on Games 2019

Event type

Conference

Degree of recognition

International event

Date

20/08/2019 - 23/08/2019

Location

Queen Mary University of LondonLondonUnited Kingdom