When Are We Done with Games?
- Niels Orsleff Justesen,
- Michael S. Debus,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2019
Publication status
Published - 2019
Publisher
IEEE, United StatesISBN (Electronic)
978-1-7281-1884-0Publication IDs
- Scopus: 85073119220
Host publication title
IEEE Conference on GamesAbstract
From an early point, games have been promoted as important challenges within the research field of Artificial Intelligence (AI). Recent developments in machine learning have allowed a few AI systems to win against top professionals in even the most challenging video games, including Dota 2 and StarCraft. It thus may seem that AI has now achieved all of the long-standing goals that were set forth by the research community. In this paper, we introduce a black box approach that provides a pragmatic way of evaluating the fairness of AI vs. human competitions, by only considering motoric and perceptual fairness on the competitors' side. Additionally, we introduce the notion of extrinsic and intrinsic factors of a game competition and apply these to discuss and compare the competitions in relation to human vs. human competitions. We conclude that Dota 2 and StarCraft II are not yet mastered by AI as they so far only have been able to win against top professionals in limited competition structures in restricted variants of the games.
Publication metrics
PlumX, opens in new tab
Captures
33
Citations
7
Access to documents
Accepted author manuscript, 238.06 KB
Related Event
Title
IEEE 1st Conference on Games 2019
Event type
ConferenceDegree of recognition
International eventDate
20/08/2019 - 23/08/2019Location
Queen Mary University of LondonLondonUnited Kingdom
