What did players think about Belgium’s ‘ban’ on loot boxes?
- Leon Y. Xiao,
- Maarten Denoo
- ,
- ,
- KU Leuven
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewHost publication Subtitle
Limits and Margins of GamesOriginal language
EnglishPages from-to (Number of pages)
Pages 1–4 (4 pages)Publication milestones
- Published - 21/06/2023
Publication status
Published - 21/06/2023
Place of publication
Sevilla, EspañaPublisher
Digital Games Research AssociationHost publication title
Digital Games Research Association (DiGRA) International Conference 2023Abstract
This extended abstract explores the ‘limits’ of legally permitted gameplay and game production in relation to gambling-like products within video games: specifically, how the Belgian ‘ban’ on paid loot boxes has affected players’ gameplay experience.
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Citations
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