VMotion: Designing a Seamless Walking Experience in VR
- Misha Sra,
- Xuhai Xu,
- ,
- Pattie Maes
- Massachusetts Institute of Technology,
- Tsinghua University,
- University of Copenhagen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 59–70Publication milestones
- Published - 2018
Publication status
Published - 2018
Place of publication
New York, NY, USAPublisher
Association for Computing Machinery, United StatesBook series
- Book series name: DIS '18
ISBN (Print)
9781450351980Publication IDs
- Scopus: 85054025784
Host publication title
Proceedings of the 2018 Designing Interactive Systems ConferenceAbstract
Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.
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