Video Game Navigation: A Classification System for Navigational Acts
- Michael S. Debus
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishArticle number
2Pages from-to (Number of pages)
Pages 29-46 (17 pages)Journal (Volume, Issue Number)
Replay. The Polish Journal of Game Studies (Volume 3, Issue 1)Publication milestones
- Published - 2016
Publication status
Published - 2016
ISSN
2391-8551Abstract
Navigation in video games has been a vastly neglected topic in game studies. In this
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
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Citations
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Accepted author manuscript, 987.6 KB
