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Usability and acceptability of balance exergames in older adults: A scoping review

  • Ather Nawaz
    ,
  • Nina Skjæret
    ,
  • Jorunn Lægdheim Helbostad
    ,
  • Beatrix Vereijken
    ,
  • Elisabeth Boulton
    ,
  • Dag Svanaes
  • Norwegian University of Science and Technology
    ,
  • University of Manchester
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

Undefined/Unknown

Article number

1460458215598638

Pages from-to (Number of pages)

Pages 1-21

Journal (Volume, Issue Number)

Health Informatics Journal (Volume August)

Publication milestones

  • Published - 2015

Publication status

Published - 2015

ISSN

1460-4582

Publication IDs

  • Scopus: 84995768147

Abstract

Serious games (exergames) have the potential to be effective for postural balance and increasing muscle strength. Several games have been developed to increase physical fitness and balance among older adults. However, it is unclear to which degree usability and acceptability of exergames for older adults have been evaluated. The aim of this study was to summarize usability evaluation and acceptability of studies in older adults. We conducted a scoping review on studies focusing on usability of exergames for older adults. The result shows that older adults consider usability and acceptability of exercise video games good. The review shows that longitudinal studies mainly use off-the-shelf exergame and evaluated game effectiveness and acceptability, whereas cross-sectional studies focus on interactional experience. Studies varied in their approaches to measure usability and acceptability of exergames for older adults. There is a need for a systematic developmental approach to involve older adults in development of exergames for longitudinal studies.

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