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Urban Jamification: Gincanas as location-based mobile games in Brazil

  • Adriana de Souza e Silva
    ,
  • Isabel Cristina G. Froes
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Journal (Volume, Issue Number)

Selected Papers of Internet Research (Volume 14)

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Abstract

Gincanas are a traditional event in Brazilian culture where groups of people compete against each other by solving tasks. Recently, the Dutch Waag Society and the Brazilian Mobilefest developed the location-based game called Global Gincana, where players use their phones as interfaces to interact with the game space through solving location-based tasks about the countries’ history and culture. By exploring the history of Brazilian gincanas and how they have evolved through the spread and appropriation of mobile technologies, this article addresses two main research questions: (1) how mobility and the configuration of urban space influence the design and performance of location-based mobile games; and (2) how the urban and socio-economic context of developing countries, specifically Brazil, shape mobile technology appropriation and location-based mobile game design. We demonstrate that urban spaces can convey a multiplicity of performances, encompassing a vast arrange of applications, ranging from education and philanthropic to marketing oriented.

Related Event

Title

Internet Research 14.0: Resistance and Appropriation

Event type

Conference

Date

23/10/2013 - 26/10/2013

Location

DenverUnited States