Urban Jamification: Gincanas as location-based mobile games in Brazil
- Adriana de Souza e Silva,
- Isabel Cristina G. Froes
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Selected Papers of Internet Research (Volume 14)Publication milestones
- Published - 2013
Publication status
Published - 2013
Abstract
Gincanas are a traditional event in Brazilian culture where groups of people compete against each other by solving tasks. Recently, the Dutch Waag Society and the Brazilian Mobilefest developed the location-based game called Global Gincana, where players use their phones as interfaces to interact with the game space through solving location-based tasks about the countries’ history and culture. By exploring the history of Brazilian gincanas and how they have evolved through the spread and appropriation of mobile technologies, this article addresses two main research questions: (1) how mobility and the configuration of urban space influence the design and performance of location-based mobile games; and (2) how the urban and socio-economic context of developing countries, specifically Brazil, shape mobile technology appropriation and location-based mobile game design. We demonstrate that urban spaces can convey a multiplicity of performances, encompassing a vast arrange of applications, ranging from education and philanthropic to marketing oriented.
Access to documents
Related Event
Title
Internet Research 14.0: Resistance and Appropriation
Event type
ConferenceDate
23/10/2013 - 26/10/2013Location
DenverUnited States
