Understanding Users Through Three Types of Personas
- ,
- Marta Larusdottir,
- Lars Bo Larsen
- Reykjavík University,
- Aalborg University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 330-348 (18 pages)Publication milestones
- Published - 30/08/2021
Publication status
Published - 30/08/2021
Volume
12933Publisher
Springer, United States, GermanyBook series
- Book series name: Lecture Notes in Computer Science
Volume: 12933
ISSN: 0302-9743
ISBN (Print)
978-3-030-85615-1ISBN (Electronic)
978-3-030-85616-8Publication IDs
- Scopus: 85115267005
Host publication title
Human-Computer Interaction – INTERACT 2021Host publication editors
- C Ardito
Abstract
Personas is a suggested method to extend IT professionals' understanding of users and users’ needs. A common advantage expressed is that personas extend the IT professionals’ empathy for the users, but a disadvantage is that personas are typically defined at the start of a software project and gradually are forgotten, since there is little reference to the personas through the software development project. In this paper we report experiences of coaching IT professionals in defining agile user stories based on personas, called: Persona User Stories (PUS). The aim of these workshops, was to extend the usage of personas and thereby extend the IT professionals’ understanding of their users. In a research project with three companies, we coached teams of IT professionals in three-hour workshops with 76 participants in total. The workshops were conducted at each company using personas already defined by the IT professionals. The persona descriptions were based on three types of information: (a) assumptions, (b) secondary research, and (c) data specific to a project. Our findings show that personas based on assumptions result in the participants questioning the description of the personas and having difficulties in understanding the personas. For making the persona user stories (PUS), the participants used themselves more often as a reference when working with the assumption based personas, than the participants using the other two types of personas.
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Citations
13
Captures
23
Access to documents
Accepted author manuscript, 736.18 KB
Related Event
Title
Conference on Human-Computer Interaction 2021: Conference on Human-Computer Interaction
Event type
ConferenceDegree of recognition
International eventDate
25/08/2021 - 27/08/2021Location
BariItaly
