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Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame

  • Sruti Subramanian
    ,
  • Yngve Dahl
    ,
  • Nina Skjæret Maroni
    ,
  • Beatrix Vereijken
    ,
  • Dag Svanæs
  • Norwegian University of Science and Technology
    ,
  • Department of Neuroscience, NTNU, Norway.
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 05/08/2019

Publication status

Published - 05/08/2019

Publisher

IEEE, United States

ISBN (Electronic)

978-1-7281-0300-6

Publication IDs

  • Scopus: 85074967874

Host publication title

2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)

Abstract

This paper describes findings from a laboratorybased assessment of a balance-training exergame developed by the authors. The exergame was designed to elicit specific body movements during gameplay involving weight-shift (transfer of body weight from one foot to the other), which is considered beneficial for training balance. The body movements observed during gameplay were analyzed using a modified Labanotation. The study was conducted with twelve ablebodied
adults. All users played the exergame successfully, but contrary to our expectations, only 23% of the observed player movements corresponded to the specific body movements the exergame intended to elicit. Despite the low number of intended movements, 49% of the observed movements involved weight-shift. The exergame was therefore appropriate for balance training, although users moved differently than what we had designed for. Regarding balance-training exergames, our findings suggest that designers need worry less about “puppeteering” able-bodied players with a strict choreography to elicit specific body movements. Instead we recommend that designers embrace a less rigid design approach, where the goal is to elicit desired movement characteristics (e.g., weight-shift) through a more open and playful behavior.

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