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Transposing, Transforming and Transcending Tradition in Creative Digital Media

  • Phillip Prager
    ,
  • Maureen Thomas
    ,
  • Marianne Selsjord
  • University of Cambridge
    ,
  • Oslo National Academy of the Arts
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 141-199 (58 pages)

Publication milestones

  • Published - 06/02/2015

Publication status

Published - 06/02/2015

Place of publication

Hershey, PA

Publisher

IGI global
9781466682054

ISBN (Electronic)

1466682051

Chapter Number

8

Publication IDs

  • Scopus: 84957365746

Host publication title

Handbook of Research on Digital Media and Creative Technologies

Host publication editors

  • Dew Harrison

Abstract

How can digital media technologies, contemporary theories of creativity, and tradition combine to develop the aesthetics of computer-based art today and in the future? Through contextualised case-studies, this chapter investigates how games, information technologies, and traditional visual and storytelling arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive
to creative insight and worthwhile play, discussing its remediation of some of the aspirations and approaches of 20th-century avant-garde artists, revealing these as a potent source of conceptual riches for the digital media creators of today and tomorrow.

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Citations
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