Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation
- Stylianos Asteriadis,
- Noor Shaker,
- Kostas Karpouzis,
- Georgios N. Yannakakis
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 6-9Publication milestones
- Published - 2012
Publication status
Published - 2012
Host publication title
LREC Workshop on Multimodal Corpora for Machine LearningAbstract
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving from the typical game controls to controls generated from free gestures is already in the market. Higher level controls, however, can also be motivated by player’s affective and cognitive behavior itself, during gameplay. In this paper, we explore player’s behavior, as captured by computer vision techniques, and player’s details regarding his own experience and profile. The objective of the current research is game adaptation aiming at maximizing player enjoyment. To this aim, the ability to infer player engagement and frustration, along with the degree of challenge imposed by the game is explored. The estimated levels of the induced metrics can feed an engine’s artificial intelligence, allowing for game adaptation.
