Towards Player Adaptivity in a Serious Game for Conflict Resolution
- C. Grappiolo,
- Yun-Gyung Cheong,
- J. Togelius,
- Rilla Khaled,
- G.N. Yannakakis
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 192-198 (7 pages)Publication milestones
- Published - 01/05/2011
Publication status
Published - 01/05/2011
Publisher
IEEE, United StatesISBN (Print)
978-1-4577-0316-4 ISBN (Electronic)
978-0-7695-4419-9 Publication IDs
- Scopus: 80052123970
Host publication title
Games and Virtual Worlds for Serious Applications (VS-Games), 2011. Proceedings of 3rd International Conference onAbstract
We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
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