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Towards more responsible representational practices in games

Research Output:
Other contribution
Net publication - Internet publication

Open access

Abstract

ow we talk about a medium reveals a lot about who we consider its target audience or user and what purposes we attribute to their engagement with the medium. The public discourse on digital games in both Europe and North America, have for many years been characterized by the idea, that digital games was, roughly speaking, for young, teenage boys, who spend hours upon hours painted by the luminescence of the computer screen and immersed in mindless entertainment. This was of course never true.

Publication Information

Output type

Research Output:
Other contribution
Net publication - Internet publication

Original language

English

Publication milestones

  • Published - 10/02/2022

Publication status

Published - 10/02/2022

Place of publication

Korea

Edition

02

Volume

04

Publisher

Game Generation