Towards more responsible representational practices in games
Research Output:
Other contribution
Net publication - Internet publication
Communication
Open access
Abstract
ow we talk about a medium reveals a lot about who we consider its target audience or user and what purposes we attribute to their engagement with the medium. The public discourse on digital games in both Europe and North America, have for many years been characterized by the idea, that digital games was, roughly speaking, for young, teenage boys, who spend hours upon hours painted by the luminescence of the computer screen and immersed in mindless entertainment. This was of course never true.
Publication Information
Output type
Research Output:
Other contribution
Net publication - Internet publication
Communication
Original language
EnglishPublication milestones
- Published - 10/02/2022
Publication status
Published - 10/02/2022
Place of publication
KoreaEdition
02Volume
04Publisher
Game GenerationAccess to documents
Final published version
