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Towards Automatic Personalized Content Generation for Platform Games

  • Noor Shaker
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings

Original language

English

Pages from-to (Number of pages)

Pages 63-68 (6 pages)

Publication milestones

  • Published - 2010

Publication status

Published - 2010

Publisher

AAAI Press, United States

Publication IDs

  • Scopus: 80054020532

Host publication title

Proceedings of Artificial Intelligence and Interactive Digital Entertainment

Abstract

In this paper, we show that personalized levels can be automatically generated for platform games. We build on previous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learning, based on questionnaires administered to players after playing different levels. The contributions of the current paper are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adaptation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.

Publication metrics

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Citations
177