Towards Automatic Personalized Content Generation for Platform Games
- Noor Shaker,
- Georgios N. Yannakakis,
- Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Original language
EnglishPages from-to (Number of pages)
Pages 63-68 (6 pages)Publication milestones
- Published - 2010
Publication status
Published - 2010
Publisher
AAAI Press, United StatesPublication IDs
- Scopus: 80054020532
Host publication title
Proceedings of Artificial Intelligence and Interactive Digital EntertainmentAbstract
In this paper, we show that personalized levels can be automatically generated for platform games. We build on previous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learning, based on questionnaires administered to players after playing different levels. The contributions of the current paper are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adaptation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
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Citations
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