Towards Adaptive Virtual Camera Control In Computer Games
- ,
- Georgios N. Yannakakis
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Abstract
Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We inves- tigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The perfor- mance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the gener- ated models, their limits and their use for creating adaptive automatic camera control in games is discussed.
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 25-36Journal (Volume, Issue Number)
Lecture Notes in Computer Science (Volume 6815)Publication milestones
- Published - 2011
Publication status
Published - 2011
ISSN
0302-9743Publication IDs
- Scopus: 79960707286
Publication metrics
PlumX
Citation count
13
Captures
30
Access to documents
Submitted manuscript, 230 KB
