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Towards Adaptive Virtual Camera Control In Computer Games

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 25-36

Journal (Volume, Issue Number)

Lecture Notes in Computer Science (Volume 6815)

Publication milestones

  • Published - 2011

Publication status

Published - 2011

ISSN

0302-9743

Publication IDs

  • Scopus: 79960707286

Abstract

Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We inves- tigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The perfor- mance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the gener- ated models, their limits and their use for creating adaptive automatic camera control in games is discussed.

Publication metrics

PlumX

Citations
13
Captures
30