Towards Adaptive Virtual Camera Control In Computer Games
- ,
- Georgios N. Yannakakis
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 25-36Journal (Volume, Issue Number)
Lecture Notes in Computer Science (Volume 6815)Publication milestones
- Published - 2011
Publication status
Published - 2011
ISSN
0302-9743Publication IDs
- Scopus: 79960707286
Abstract
Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We inves- tigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The perfor- mance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the gener- ated models, their limits and their use for creating adaptive automatic camera control in games is discussed.
Publication metrics
PlumX
Citations
13
Captures
30
Access to documents
Submitted manuscript, 230 KB
