Towards a (ludic) Resonant and Sensory Environment: Space, music and locative gaming
- Luiz Adolfo Andrade
- Bahia State University
Research Output:
Contribution to conference - NOT published in proceeding or journal
Conference abstract for conference
Communication
Open access
Abstract
This paper discusses the relationship between locative games and music, using as reference the notions sound space, acoustic space and soundscape. The locative game genre reflects the opposite side considering the video game format: in this case, the actions leaks from screens and consoles to the urban space with the use of locative media, turning the city into support for the actions of the players. Our hypothesis argues that using music and other sound features (sounds, effects and so on), the locative game can create a resonant sensory environment caused by music and sound signs that are impregnated in the region. As methodology, we analysed the locative game GPS Musical Crosswords Puzzle from these concepts - sound space, acoustic space and soundscape - show how they can be designed from the experience in the locative games.
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Conference abstract for conference
Communication
Original language
EnglishPages from-to (Number of pages)
Pages 103-104Publication milestones
- Published - 28/09/2017
Publication status
Published - 28/09/2017
Access to documents
Related Event
Title
CEEGS 2017 - Central and Eastern European Games Conference 2017
Event type
ConferenceDegree of recognition
International eventDate
28/09/2017 - 30/09/2017Location
Faculty of Social StudiesTrnavaSlovakia
