Towards a culturally independent participatory design method: Fusing game elements into the design process
- Mika Yasuoka Jensen,
- Momoko Nakatani,
- Takehiko Ohno
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 92-97 (6 pages)Publication milestones
- Published - 2013
Publication status
Published - 2013
Publisher
IEEE, United StatesISBN (Print)
9780769550473Publication IDs
- Scopus: 84893236922
Host publication title
Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013Abstract
Historically, Participatory Design (PD) was introduced and applied in the Scandinavian and American context as a practical design method for collective creativity and stakeholder involvement. In this paper, by fusing game elements into PD, we suggest a first step towards a culturally independent PD method called the ICT Service Design Game to ease the prevailing concern that PD has limited applicability in other cultural settings. We conduct four experiments on ICT Service Design Game in Scandinavia and Asia to evaluate its feasibility. The experiments identify some differences in the PD process and the created Persona characteristics, probably due to cultural differences. Of more interestingly, despite these process differences, the game elements of our PD variant were found to promote the key values of PD in culturally diverse settings by stimulating idea creation and participation. Our experiments imply that the introduction of game elements allows PD to be effectively utilized in culturally diverse settings.
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