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Timeability in Extensive-Form Games

  • Sune K. Jakobsen
    ,
  • Troels Bjerre Sørensen
    ,
  • Vincent Conitzer
  • Queen Mary University of London
    ,
  • ,
  • Duke University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 191-199 (9 pages)

Publication milestones

  • Published - 2016

Publication status

Published - 2016

Edition

7

Publisher

Association for Computing Machinery, United States
978-1-4503-4057-1

Publication IDs

  • Scopus: 84966587866

Host publication title

Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science

Host publication editors

  • Madhu Sudan

Abstract

Extensive-form games constitute the standard representation scheme for games with a temporal component. But do all extensive-form games correspond to protocols that we can implement in the real world? We often rule out games with imperfect recall, which prescribe that an agent forget something that she knew before. In this paper, we show that even some games with perfect recall can be problematic to implement. Specifically, we show that if the agents have a sense of time passing (say, access to a clock), then some extensive-form games can no longer be implemented; no matter how we attempt to time the game, some information will leak to the agents that they are not supposed to have. We say such a game is not exactly timeable. We provide easy-to-check necessary and sufficient conditions for a game to be exactly timeable. Most of the technical depth of the paper concerns how to approximately time games, which we show can always be done, though it may require large amounts of time. Specifically, we show that some games require time proportional to the power tower of height proportional to the number of players, which in practice would make them untimeable. We hope to convince the reader that timeability should be a standard assumption, just as perfect recall is today. Besides the conceptual contribution to game theory, we show that timeability has implications for onion routing protocols.

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