Skip to search boxSkip to navigationSkip to main content

“This. Cannot. Continue.” – Ludoethical Tension in NieR: Automata

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Original language

English

Publication milestones

  • Published - 29/11/2017

Publication status

Published - 29/11/2017

Abstract

This paper deals with the ethical dimensions of action in NieR: Automata (N:A;
PlatinumGames 2017). I begin by outlining the game, focusing primarily on three themes which find their expression on the game’s ludic and narrative levels and making a claim that N:A represents an interesting object of study which in many ways challenges our understanding of ethics and action in the context of single-player computer games. At the end of this section, I also posit the research question guiding the rest of the paper, focused on issues of player behavior and ethical value formation. In the second section of the paper, I discuss several ways in which action can be defined and structured in single-player computer games, with the aim of showing the ways in which N:A limits and guides the behavior of its player. In the next section, I introduce Espen Aarseth’s notion of the implied player (Aarseth 2007) and problematize it from a standpoint of (computer game) ethics. I then propose a parallel, complementary concept in relation to ethical and moral values, as opposed to
instrumental behavior, which I use in tandem with the notion of the implied player to answer the driving question behind the paper.

Related Event

Title

Philosophy of Computer Games Conference 2017

Event type

Conference

Date

28/11/2017 - 01/12/2017

Location

Jagiellonian UniversityKrakówPoland