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The Word Game: The ontology of an undefinable object

  • Espen J. Aarseth
    ,
  • Gordon Calleja
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2015

Publication status

Published - 2015

Publisher

Society for the Advancement of the Science of Digital Games
978-0-9913982-4-9

Host publication title

Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)

Abstract

In this paper we address the problem of defining games formally, following Wittgenstein's dictum that games cannot be defined adequately as a formal category. Several influential attempts at definitions will be evaluated and shown to be inadequate. As an alternative, we propose a descriptive model of the definable super-category that games belong to, cybermedia , that is pragmatic, open, and capable of meeting the needs of the diverse, intensely interdisciplinary field of game studies for a uniting conceptuallization of its main phenomenon. Our approach, the Cybermedia model, consisting of Player, Sign, Mechanical System, and Material Medium, offers a medium-independent, flexible and analytically useful way to contrast different approaches in games research and to determine which aspect of the phenomenon one is talking about when the word "game" is used.

Related Event

Title

FDG 2015 - Foundations of Digital Games 2015

Event type

Conference

Degree of recognition

International event

Date

20/06/2015 - 22/06/2015

Location

Pacific GroveUnited States