The Silent Conversation: Designing for Introspection and Social Play in Art Museums
- Karin Ryding
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 04/2020
Publication status
Published - 04/2020
Publisher
Association for Computing Machinery, United StatesBook series
- Book series name: ACM Annual Conference on Human Factors in Computing Systems (CHI)
Publication IDs
- Scopus: 85090496805
Host publication title
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, Hawai'i, USA, April 25-30, 2020Abstract
This paper presents an attempt to design for a combination of social play and introspection using a ludic approach within an art museum setting. The field trial is described of a mobile web app called ‘Never let me go’, a two-player system enabling visitors to an art museum to create impromptu experiences in-situ for a companion. The study reveals that players used the app for communicating with each other during the visit, often without speaking. This led to deeply personal and introspective moments, as well as, lots of teasing and playing. The implications of allowing for social, personal and playful experiences in an art museum are discussed, as well as, the advantages and challenges of designing for improvisation.
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38
Citations
24
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Related Event
Title
The ACM Conference on Human Factors in Computing Systems
Event type
ConferenceDegree of recognition
International eventDate
25/04/2020 - 30/04/2020Location
Virtual eventVIRTUAL
