The potential of the contradictory in digital media: The example of the political art game PoliShot
- Susan Grabowski,
- Daniel Cermak-Sassenrath
- University of Bremen,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 47–64Publication milestones
- Published - 2018
Publication status
Published - 2018
Publisher
Springer, United States, GermanyBook series
- Book series name: Gaming Media and Social Effects
ISBN (Print)
978-981-10-1889-3ISBN (Electronic)
978-981-10-1891-6Host publication title
Playful Disruption of Digital MediaAbstract
When we created PoliShot, a political Dada game and interactive installation, we were confronted quite unexpectedly with the question of what is morally or ethically tolerable in digital games. When it was exhibited, it provoked shocked and concerned reactions from curators and visitors alike. The stumbling block was the use of violence, or more specifically, asking the players to act violently in the game. We take our experiences as an occasion to enquire into and discuss the contradictions of the actual and the virtual, of concept and content. We attempt to draw historical and contemporary parallels and reflect on how art production is not limited to the work, but includes the artists and the audience as essential players in a dynamic system of meanings, motives, and interpretations, full of (un)intended and (un)anticipated conflicts, provocations, breakdowns and shifts, creating exciting and challenging opportunities for play.
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