The Mario AI Championship 2009–2012
- Julian Togelius,
- Noor Shaker,
- Sergy Karakovkiy,
- Georgios N. Yannakakis
- ,
- St. Petersburg State University
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 89-92 Journal (Volume, Issue Number)
A I Magazine (Volume 34, Issue 3)Publication milestones
- Published - 2013
Publication status
Published - 2013
ISSN
0738-4602Publication IDs
- Scopus: 84896272418
Abstract
We give a brief overview of the Mario AI Championship, a series of competitions based on an open source clone of the seminal platform game Super Mario Bros. The competition has four tracks. The gameplay and learning tracks resemble traditional reinforcement learning competitions, the Level generation track focuses on the generation of entertaining game levels, and the Turing Test track focuses on humanlike game-playing behavior. We also outline some lessons learned from the competition and its future. The article is written by the four organizers of the competition
Publication metrics
PlumX
Citations
55
Mentions
5
Captures
44
