The Haunting of Ancient Societies in the Mass Effect trilogy and The Legend of Zelda: Breath of the Wild
- Dom Ford
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Game Studies (Volume 21, Issue 4)Publication milestones
- Published - 31/12/2021
Publication status
Published - 31/12/2021
ISSN
1604-7982Publication IDs
- Scopus: 85144318506
Abstract
I examine the prevalent construction of the long-lost yet technologically more highly-advanced society in the Mass Effect trilogy and The Legend of Zelda: Breath of the Wild. First, I situate this construction within its long history, which finds a common touchstone in the myth of Atlantis. Through the lens of Jacques Derrida's hauntology, I consider how this construction is used in these two popular and prevalent yet different examples to evoke nostalgia for their own fictional pasts. I analyse the ways in which the ghosts of these gameworlds haunt the player in the present, through modalities of threat, nostalgia, lost futures and destiny. These manifest on various levels of the game: the gameworlds' fictional pasts (often overlapping with what would popularly be called a game's "lore"); digital materiality; and the games' spatial environments and the traversal of them. The examples differ in how and why the player interfaces with the gameworlds' ghosts on each layer, opening up some of the potential strategies for this game-internal nostalgia and haunting, while not being exhaustive.
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Final published version, 1.49 MB
