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The game itself?: Towards a Hermeneutics of Computer Games

  • Espen J. Aarseth
    ,
  • Sebastian Martin Möring
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Article number

36

Pages from-to (Number of pages)

Pages 1-8

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Publisher

Association for Computing Machinery, United States

Publication IDs

  • Scopus: 85092310650

Host publication title

FDG '20: International Conference on the Foundations of Digital Games

Abstract

In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology then, determines a vital aspect of the quality of the analysis.

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Captures
32
Citations
13

Access to documents

Related Event

Title

International Conference on the Foundations of Digital Games

Event type

Conference

Degree of recognition

International event

Date

16/09/2020 - 18/09/2020

Location

MaltaBugibbaMalta