The game itself?: Towards a Hermeneutics of Computer Games
- Espen J. Aarseth,
- Sebastian Martin Möring
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishArticle number
36Pages from-to (Number of pages)
Pages 1-8Publication milestones
- Published - 2020
Publication status
Published - 2020
Publisher
Association for Computing Machinery, United StatesPublication IDs
- Scopus: 85092310650
Host publication title
FDG '20: International Conference on the Foundations of Digital GamesAbstract
In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology then, determines a vital aspect of the quality of the analysis.
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Citations
13
Access to documents
Final published version, 424.96 KB
Related Event
Title
International Conference on the Foundations of Digital Games
Event type
ConferenceDegree of recognition
International eventDate
16/09/2020 - 18/09/2020Location
MaltaBugibbaMalta
