The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation
- Akinori Nakamura,
- Ritsumeikan University,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 275-292 (17 pages)Publication milestones
- Published - 03/2021
Publication status
Published - 03/2021
Place of publication
AmsterdamPublisher
Amsterdam University PressChapter Number
14Host publication title
Game Production StudiesHost publication editors
- Olli Sotamaa
- Jan Svelch
Abstract
The People’s Republic of China has become the largest digital game soft-ware market in the world. Yet, outside the Chinese game industry itself, very little is known about the local development scene. In this chapter, we approach Chinese regions’ game industry from both a historical and an analytical perspective, particularly by examining how game developers in the PRC, Taiwan, and Hong Kong came to learn game development through copying, imitation, and gradually moving to innovation. The chapter aims at explaining China’s game development history chronologically, starting from the end of the 1980s when Nintendo’s products entered China and pirated products overwhelmed the legally bound regular market until the emergence of indie studios in the 2010s.
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