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The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 275-292 (17 pages)

Publication milestones

  • Published - 03/2021

Publication status

Published - 03/2021

Place of publication

Amsterdam

Publisher

Amsterdam University Press

Chapter Number

14

Host publication title

Game Production Studies

Host publication editors

  • Olli Sotamaa
  • Jan Svelch

Abstract

The People’s Republic of China has become the largest digital game soft-ware market in the world. Yet, outside the Chinese game industry itself, very little is known about the local development scene. In this chapter, we approach Chinese regions’ game industry from both a historical and an analytical perspective, particularly by examining how game developers in the PRC, Taiwan, and Hong Kong came to learn game development through copying, imitation, and gradually moving to innovation. The chapter aims at explaining China’s game development history chronologically, starting from the end of the 1980s when Nintendo’s products entered China and pirated products overwhelmed the legally bound regular market until the emergence of indie studios in the 2010s.

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