The Creativity Game: A Game for Teaching First Steps of Theoretical Creativity
- Steven Tanimoto,
- University of Washington,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewAbstract
Creativity is often highlighted as one of the most relevant competencies or skills of the 21st century. Teaching about theoretical underpinnings of creativity has therefore become relevant in numerous fields, from computer science to business management. If we consider creativity as a literacy, like writing or programming, it is important that people from different backgrounds can learn about the basic creativity concepts and how these might be manifested in practice. This article presents the design rationale of The Creativity Game, a simple online game intended to teach the player about some of the very basic properties or concepts in creativity theory: exploration, value, novelty, constraints, and transformation. The Creativity Game is a prototype presented here to spark conversation about how we teach creativity theory in a tangible way.
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 274-281 (7 pages)Publication milestones
- Published - 19/06/2023
Publication status
Published - 19/06/2023
Place of publication
New YorkPublisher
Association for Computing Machinery, United StatesISBN (Print)
9798400701801Publication IDs
- Scopus: 85164013756
Host publication title
C&C '23: Proceedings of the 15th Conference on Creativity and CognitionPublication metrics
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Captures
13
Citation count
1
Access to documents
License:Unspecified
Related Event
Title
Conference on Creativity and Cognition
Event type
ConferenceDegree of recognition
International eventDate
19/06/2023 - 21/06/2023Location
Virtual EventONLINE
