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The Creativity Game: A Game for Teaching First Steps of Theoretical Creativity

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Abstract

Creativity is often highlighted as one of the most relevant competencies or skills of the 21st century. Teaching about theoretical underpinnings of creativity has therefore become relevant in numerous fields, from computer science to business management. If we consider creativity as a literacy, like writing or programming, it is important that people from different backgrounds can learn about the basic creativity concepts and how these might be manifested in practice. This article presents the design rationale of The Creativity Game, a simple online game intended to teach the player about some of the very basic properties or concepts in creativity theory: exploration, value, novelty, constraints, and transformation. The Creativity Game is a prototype presented here to spark conversation about how we teach creativity theory in a tangible way.

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 274-281 (7 pages)

Publication milestones

  • Published - 19/06/2023

Publication status

Published - 19/06/2023

Place of publication

New York

Publisher

Association for Computing Machinery, United States
9798400701801

Publication IDs

  • Scopus: 85164013756

Host publication title

C&C '23: Proceedings of the 15th Conference on Creativity and Cognition

Publication metrics

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Captures
13
Citation count
1

Access to documents

Related Event

Title

Conference on Creativity and Cognition

Event type

Conference

Degree of recognition

International event

Date

19/06/2023 - 21/06/2023

Location

Virtual EventONLINE