The Banality of Simulated Evil: Designing Ethical Gameplay
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 191-202 (11 pages)Journal (Volume, Issue Number)
Ethics and Information Technology (Volume 11, Issue 3)Publication milestones
- Published - 2009
Publication status
Published - 2009
ISSN
1388-1957Publication IDs
- Scopus: 70349151790
Abstract
This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why computer games present ethical challenges, and to exploit the informational nature of games to suggest how to develop games with ethics at the core of their gameplay.
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