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The Assemblage of Play

  • T. L. Taylor
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 331-339

Journal (Volume, Issue Number)

Games and Culture: A Journal of Interactive Media (Volume 4, Issue 4)

Publication milestones

  • Published - 2009

Publication status

Published - 2009

ISSN

1555-4120

Publication IDs

  • Scopus: 75949105443

Abstract

This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.

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