The Assemblage of Play
- T. L. Taylor
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 331-339Journal (Volume, Issue Number)
Games and Culture: A Journal of Interactive Media (Volume 4, Issue 4)Publication milestones
- Published - 2009
Publication status
Published - 2009
ISSN
1555-4120Publication IDs
- Scopus: 75949105443
Abstract
This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.
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