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The Activity of Play

  • Martin Pichlmair
Research Output:
Contribution to conference - NOT published in proceeding or journal
Conference abstract for conference
Peer-review

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Conference abstract for conference
Peer-review

Original language

English

Publication milestones

  • Published - 02/08/2016

Publication status

Published - 02/08/2016

Abstract

This paper presents Activity Theory as a framework for understanding the action of playing games with the intention of building a foundation for the creation of new game design tools and methods. Activity Theory, an epistemological framework rooted in Soviet psychology of the first half of the 20th century, has a long history and was only recently applied to HCI (Nardi 1996) and games (P. Barr et al. 2007), where Barr succeeded in situating play in the Activity Theory framework. Based on his work to establish a framework for analysing systems of values in games, this paper maps different levels of interaction with games to concepts of Activity Theory in order to be able to design gameplay on those levels more effectively. The authors think that Activity Theory can provide a foundation for a new theoretical framework for game design.

Access to documents

Final published version, 114.63 KB

Related Event

Title

DiGRA/FDG: The 1st International Joint Conference of DiGRA and FDG

Event type

Conference

Degree of recognition

International event

Date

02/08/2016 - 05/08/2016

Location

The School of Arts, Media and Computer Games, Abertay UniversityDundeeUnited Kingdom