Skip to search boxSkip to navigationSkip to main content

Techno-mediated Otherworlds

  • Gordon Calleja
  • Victoria University of Wellington
Research Output:
Journal Article or Conference Article in Journal
Journal article

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article

Original language

English

Journal (Volume, Issue Number)

Technoetic Arts

Publication milestones

  • Published - 2006

Publication status

Published - 2006

ISSN

1477-965X

Abstract

In the last few years a strand of virtual worlds known as Massively Multiplayer Online Games (MMOGs) has catapulted the development and demand for online worlds to an unprecedented scale. This paper interrogates the commonly held assumption that places these online worlds in the same category as other digital games by seeing them as places which reconfigure the interaction between the real and imaginary through virtual technologies and proposes that the demand for these worlds is the contemporary techno-mediated manifestation for a desire for otherworlds in various forms that has persisted through time.