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Techno-giants: The Giant, the Machine and the Human

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 03/09/2020

Publication status

Published - 03/09/2020

Publisher

Digital Games Research Association

Publication IDs

  • Scopus: 85180414454

Host publication title

Proceedings of the 2020 DiGRA International Conference: Play Everywhere

Abstract

The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety with the age-old figure of the giant, a monster similarly intertwined with ancient questions on the boundaries of humanity. I focus on two examples: the Human-Reaper larva in Mass Effect 2 and Liberty Prime in Fallout 3 and 4. Although different in approach, these examples demonstrate a use of a phenomenon I call the ‘techno-giant’ to explore and reflect the powerful anxieties in our cultures to do with the future of the human– technology relationship. In particular, both examples expose the human–nonhuman boundary as being exceeding difficult to define and place, despite a constant desire to. The figure of the giant offers a powerful focal point for these representations.

Related Event

Title

2020 DiGRA International Conference: Play is Everywhere

Event type

Conference

Date

02/06/2020 - 06/07/2020

Location

(Cancelled)TampereFinland