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Taking the Bizarre Seriously: Dreams as a Material for Interaction Design

  • Sofie Krogh Bønlykke
    ,
  • Kamma Amalie Lind Madsen
    ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 699-713 (15 pages)

Publication milestones

  • Published - 01/07/2024

Publication status

Published - 01/07/2024

Publisher

Association for Computing Machinery, United States
9798400705830

Publication IDs

  • Scopus: 85200377455

Host publication title

Proceedings of Designing Interactive Systems 2024

Abstract

Sleep technologies promise optimised sleep by tracking sleep cy- cles or by affecting sleep environment. This paper expands sleep technology to address more complex notions of sleep, proposing dream technology as a path for reflective practices that focus on nightly dreams rather than hours slept. Because dreams are bizarre and hard to grasp, we turn to speculative design practices in an RtD framework to investigate the nature of dreaming. This process pro- duced the ‘dream sticker machine’, a design proposal that visualises a user’s dreams with an AI image generator. This tangible dream trace becomes sharable in both public and personal spaces. This proposal formed the basis of a probe to how people might imagine their dreams taking form in the real world, and led to ideas for how the materials of dreams might be taken up as part of design research practice.

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Citations
10
Captures
5
Social media
19

Related Event

Title

ACM Conference on Designing Interactive Systems

Event type

Conference

Degree of recognition

Local event

Date

01/07/2024 - 05/07/2024

Location

IT University of CopenhagenCopenhagenDenmark