Taking the Bizarre Seriously: Dreams as a Material for Interaction Design
- Sofie Krogh Bønlykke,
- Kamma Amalie Lind Madsen,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 699-713 (15 pages)Publication milestones
- Published - 01/07/2024
Publication status
Published - 01/07/2024
Publisher
Association for Computing Machinery, United StatesISBN (Print)
9798400705830Publication IDs
- Scopus: 85200377455
Host publication title
Proceedings of Designing Interactive Systems 2024Abstract
Sleep technologies promise optimised sleep by tracking sleep cy- cles or by affecting sleep environment. This paper expands sleep technology to address more complex notions of sleep, proposing dream technology as a path for reflective practices that focus on nightly dreams rather than hours slept. Because dreams are bizarre and hard to grasp, we turn to speculative design practices in an RtD framework to investigate the nature of dreaming. This process pro- duced the ‘dream sticker machine’, a design proposal that visualises a user’s dreams with an AI image generator. This tangible dream trace becomes sharable in both public and personal spaces. This proposal formed the basis of a probe to how people might imagine their dreams taking form in the real world, and led to ideas for how the materials of dreams might be taken up as part of design research practice.
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Access to documents
Final published version, 3.47 MB
License:CC BY, opens in new tab
Related Event
Title
ACM Conference on Designing Interactive Systems
Event type
ConferenceDegree of recognition
Local eventDate
01/07/2024 - 05/07/2024Location
IT University of CopenhagenCopenhagenDenmark
