Supporting configurability in a mixed-media environment for design students
- ,
- Giorgio De Michelis,
- Michael Gervautz,
- Giulio Jacucci,
- Kresimir Matkovic,
- Thomas Psik
- Interactive Institute,
- University of Milano-Bicocca,
- Imagination Computer Services GesmbH,
- University of Oulu,
- Vienna University of Technology
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 310-325 (16 pages)Journal (Volume, Issue Number)
Personal and Ubiquitous Computing (Volume 8, Issue 5)Publication milestones
- Published - 2004
Publication status
Published - 2004
ISSN
1617-4909Publication IDs
- Scopus: 33645973132
Abstract
In many environments, the landscape of space and artefacts is evolving and changing with the tasks at hand. Integrating digital media and computation in these environments has to take into account the fact that people will configure space functions and tools according to the situation, organising use in unexpected ways. In this article, we present and discuss how the issue of configurability is dealt with, in a series of field trials with design students. The aim of these trials was to construct, for architecture and interaction design students, a mixed-media environment for inspirational learning. The results include physical infrastructure in space and in furniture as integral parts of the interaction technology and the creation of composite representations called “mixed objects‘’, which blend digital and non-digital media in one design artefact. Configurability has to be supported at different levels (infrastructures, artefacts, functions) and across the physical and digital realms.
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