Storytelling in serious games
- Antonia Kampa,
- Susanne Haake,
- RheinMain University of Applied Sciences,
- University of Education Weingarten
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 521-539 (19 pages)Publication milestones
- Published - 2016
Publication status
Published - 2016
Publisher
Springer, United States, GermanyBook series
- Book series name: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 9970 LNCS
ISSN: 0001-0782
ISBN (Print)
9783319461519Publication IDs
- Scopus: 84992751230
Host publication title
Entertainment Computing and Serious Games Abstract
This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
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