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Storytelling in serious games

  • RheinMain University of Applied Sciences
    ,
  • University of Education Weingarten
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 521-539 (19 pages)

Publication milestones

  • Published - 2016

Publication status

Published - 2016

Publisher

Springer, United States, Germany

Book series

  • Book series name: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume: 9970 LNCS
    ISSN: 0001-0782
9783319461519

Publication IDs

  • Scopus: 84992751230

Host publication title

Entertainment Computing and Serious Games

Abstract

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.

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Citations
19
Captures
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