Squeezer - A Tool for Designing Juicy Effects
- Mads Johansen,
- Martin Pichlmair,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 282–286 (4 pages)Publication milestones
- Published - 02/11/2020
Publication status
Published - 02/11/2020
Publisher
Association for Computing Machinery, United StatesPublication IDs
- Scopus: 85096789311
Host publication title
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayAbstract
This paper introduces Squeezer, a tool for designing juicy effects inthe Unity game engine. Drawing upon inspiration from sound effect synthesizers and description languages, Squeezer can "synthesize" common types of juice effects, by combining simple effects into effect sequences. These effect sequences can be edited and executed even while playing the game in the editor, lowering iteration times and easing the exploration of effects. We make a preliminary usability test to verify the functionality and scope of the tool. Squeezer is available at: https://github.com/pyjamads/Squeezer
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Citations
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Access to documents
Accepted author manuscript, 596.5 KB
Related Event
Title
CHI:Play 2020
Event type
ConferenceDate
02/11/2020 - 05/11/2020Location
VirtualOttawaCanada
