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Squeezer - A Tool for Designing Juicy Effects

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 282–286 (4 pages)

Publication milestones

  • Published - 02/11/2020

Publication status

Published - 02/11/2020

Publisher

Association for Computing Machinery, United States

Publication IDs

  • Scopus: 85096789311

Host publication title

CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

Abstract

This paper introduces Squeezer, a tool for designing juicy effects inthe Unity game engine. Drawing upon inspiration from sound effect synthesizers and description languages, Squeezer can "synthesize" common types of juice effects, by combining simple effects into effect sequences. These effect sequences can be edited and executed even while playing the game in the editor, lowering iteration times and easing the exploration of effects. We make a preliminary usability test to verify the functionality and scope of the tool. Squeezer is available at: https://github.com/pyjamads/Squeezer

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Captures
7
Citations
7

Related Event

Title

CHI:Play 2020

Event type

Conference

Date

02/11/2020 - 05/11/2020

Location

VirtualOttawaCanada