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Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Article number

37

Publication milestones

  • Published - 16/09/2021

Publication status

Published - 16/09/2021

Publisher

Association for Computing Machinery, United States

ISBN (Electronic)

978-1-4503-8422-3/21/08

Publication IDs

  • Scopus: 85118238023

Host publication title

Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21)

Abstract

This paper presents a Mixed-Initiative version of Squeezer, a tool for designing juice effects in the Unity game engine. Drawing upon sound synthesizers and game description languages, Squeezer can synthesize common types of juice effects by combining simple building blocks into sequences. Additionally, Squeezer offers effect generation based on predefined recipes as well as an interface for interactively evolving effect sequences. We conducted a user study with five experts to verify the functionality and interest among game designers. By applying generative and evolutionary strategies to juice effect design, Squeezer allows game designers and researchers using games in their work to explore adding juice effects to their games and frameworks.
Squeezer is available at: https://github.com/pyjamads/Squeezer

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Captures
11
Citations
2

Access to documents

Related Event

Title

International Conference on the Foundations of Digital Games

Event type

Conference

Degree of recognition

International event

Date

02/08/2021 - 06/08/2021

Location

OnlineVIRTUAL