Squeezer - A Mixed-Initiative Tool for Designing Juice Effects
- Mads Johansen,
- Martin Pichlmair,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishArticle number
37Publication milestones
- Published - 16/09/2021
Publication status
Published - 16/09/2021
Publisher
Association for Computing Machinery, United StatesISBN (Electronic)
978-1-4503-8422-3/21/08Publication IDs
- Scopus: 85118238023
Host publication title
Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21)Abstract
This paper presents a Mixed-Initiative version of Squeezer, a tool for designing juice effects in the Unity game engine. Drawing upon sound synthesizers and game description languages, Squeezer can synthesize common types of juice effects by combining simple building blocks into sequences. Additionally, Squeezer offers effect generation based on predefined recipes as well as an interface for interactively evolving effect sequences. We conducted a user study with five experts to verify the functionality and interest among game designers. By applying generative and evolutionary strategies to juice effect design, Squeezer allows game designers and researchers using games in their work to explore adding juice effects to their games and frameworks.
Squeezer is available at: https://github.com/pyjamads/Squeezer
Squeezer is available at: https://github.com/pyjamads/Squeezer
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11
Citations
2
Access to documents
Accepted author manuscript, 1.33 MB
Related Event
Title
International Conference on the Foundations of Digital Games
Event type
ConferenceDegree of recognition
International eventDate
02/08/2021 - 06/08/2021Location
OnlineVIRTUAL
