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Split-Screen: Videogame History through Local Multiplayer Design

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Journal (Volume, Issue Number)

Design Issues (Volume 37, Issue 2)

Publication milestones

  • Submitted - 2020
  • Published - 2021

Publication status

Published - 2021

ISSN

0747-9360

Publication IDs

  • Scopus: 85110542949

Abstract

By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.

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