Split-Screen: Videogame History through Local Multiplayer Design
- ,
- Veli-Matti Karhulahti
- ,
- University of Jyväskylä
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Design Issues (Volume 37, Issue 2)Publication milestones
- Submitted - 2020
- Published - 2021
Publication status
Published - 2021
ISSN
0747-9360Publication IDs
- Scopus: 85110542949
Abstract
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
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