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Speaking Through Omission: Game Maps as Spatial Rhetoric

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 267-282

Journal (Volume, Issue Number)

Novoe Literaturnoe Obozrenie (Issue 158)

Publication milestones

  • Published - 2019

Publication status

Published - 2019

ISSN

0869-6365

Abstract

This paper uses the military propaganda game America's Army to understand how computer game maps can be used to serve a rhetorical purpose. I argue that the game maps speak primarily through omissions, simplifications and differentiating features that highlight the relationship between similar games, rather than the relation between game and reality. Through a study of user-generated maps, I
conclude that the rhetoric of America's Army can be identified also in the players' own creations, indicating some degree of success for the propaganda purpose of the game.

Access to documents

Accepted author manuscript, 2.19 MB