Speaking Through Omission: Game Maps as Spatial Rhetoric
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 267-282Journal (Volume, Issue Number)
Novoe Literaturnoe Obozrenie (Issue 158)Publication milestones
- Published - 2019
Publication status
Published - 2019
ISSN
0869-6365Abstract
This paper uses the military propaganda game America's Army to understand how computer game maps can be used to serve a rhetorical purpose. I argue that the game maps speak primarily through omissions, simplifications and differentiating features that highlight the relationship between similar games, rather than the relation between game and reality. Through a study of user-generated maps, I
conclude that the rhetoric of America's Army can be identified also in the players' own creations, indicating some degree of success for the propaganda purpose of the game.
conclude that the rhetoric of America's Army can be identified also in the players' own creations, indicating some degree of success for the propaganda purpose of the game.
Access to documents
Accepted author manuscript, 2.19 MB
