Social software in global software development.
- Rosalba Giuffrida,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2010
Publication status
Published - 2010
Place of publication
New YorkPublisher
Association for Computing Machinery, United StatesISBN (Electronic)
978-1-60558-966-4Publication IDs
- Scopus: 77955807457
Host publication title
Proceedings of the 2010 ICSE Workshop on Cooperative and Human Aspects of Software Engineering (CHASE '10)Host publication editors
- Yvonne Dittrich
- Cleidson De Souza
- Mikko Korpela
- Helen Sharp
- Janice Singer
- Heike Winschiers Theophilus
Abstract
Social software (SoSo) is defined by Farkas as tools that (1) allow people to communicate, collaborate, and build community online (2) can be syndicated, shared, reused or remixed and (3) let people learn easily from and capitalize on the behavior and knowledge of others. [1]. SoSo include a wide variety of tools such as: instant messaging, internet forums, mailing lists, blogs, wikis, social network sites, social bookmarking, social libraries, virtual worlds. Though normally rather belonging to the private realm, the use of social software in corporate context has been reported, e.g. as a way to share knowledge [2, 3].
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