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Social software in global software development.

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2010

Publication status

Published - 2010

Place of publication

New York

Publisher

Association for Computing Machinery, United States

ISBN (Electronic)

978-1-60558-966-4

Publication IDs

  • Scopus: 77955807457

Host publication title

Proceedings of the 2010 ICSE Workshop on Cooperative and Human Aspects of Software Engineering (CHASE '10)

Host publication editors

  • Yvonne Dittrich
  • Cleidson De Souza
  • Mikko Korpela
  • Helen Sharp
  • Janice Singer
  • Heike Winschiers Theophilus

Abstract

Social software (SoSo) is defined by Farkas as tools that (1) allow people to communicate, collaborate, and build community online (2) can be syndicated, shared, reused or remixed and (3) let people learn easily from and capitalize on the behavior and knowledge of others. [1]. SoSo include a wide variety of tools such as: instant messaging, internet forums, mailing lists, blogs, wikis, social network sites, social bookmarking, social libraries, virtual worlds. Though normally rather belonging to the private realm, the use of social software in corporate context has been reported, e.g. as a way to share knowledge [2, 3].

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