Smörgåsbords for Physical Computing
- ,
- ,
- Ben Cahill,
- Steffen Hviid Trier
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishArticle number
101Pages from-to (Number of pages)
Pages 1 (12 pages)Publication milestones
- Published - 15/02/2021
Publication status
Published - 15/02/2021
Publisher
Association for Computing Machinery, United StatesISBN (Electronic)
978-1-4503-8213-7/21/02.Publication IDs
- Scopus: 85102044804
Host publication title
TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionAbstract
Physical computing concerns the design of systems that can sense and respond to the world around them, which is why it is often used in interaction design projects in educational settings. However, students who encounter physical computing for the first time are typically not aware of the form factors and the potential for interaction of the various sensing and actuating possibilities. To complement existing touchpoints that these students have with physical computing, we present electronic smörgåsbords: boards that display collections of physical computing components that are available inhouse in an organised and interactive way to support the initiation of interaction design projects. The development of the boards allowed us to articulate four principles for their design, which are intended to inspire the development of future educational material.
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Citations
3
Access to documents
Accepted author manuscript, 5.61 MB
Related Event
Title
ACM International Conference on Tangible, Embedded and Embodied Interaction
Event type
ConferenceDegree of recognition
International eventDate
15/02/2021 - 19/02/2021Location
VIRTUAL
