Shifting Immediations: Fields of Experience across Media Art and Design
- Christoph Brunner,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
Proceedings of 26th International Symposium on Electronic ArtsOriginal language
EnglishPages from-to (Number of pages)
Pages 91-98 (7 pages)Publication milestones
- Published - 27/10/2020
Publication status
Published - 27/10/2020
Publisher
ISEA InternationalISBN (Electronic)
978-2-9816413-2-8Host publication title
Why Sentience?Abstract
This paper explores the concept of fields of experience as a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making – what we conceptualize as ‘shifting immedations’ - and its affective politics.
Rather than transgression, ‘shifting’ foregrounds the sometimes almost imperceptible reorientations of fields of experience that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations between digital and interactive technologies and their fielding potential; BERMUDA is an interactive installation that attempts to relay affective intensity into tendencies for collective action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these
cases, we ask how experiential fields and shifting immediations might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject.
Rather than transgression, ‘shifting’ foregrounds the sometimes almost imperceptible reorientations of fields of experience that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations between digital and interactive technologies and their fielding potential; BERMUDA is an interactive installation that attempts to relay affective intensity into tendencies for collective action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these
cases, we ask how experiential fields and shifting immediations might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject.
Access to documents
Final published version, 35.3 MB
Final published version
Related Event
Title
International Symposium on Electronic Arts
Event type
ConferenceDegree of recognition
International eventDate
13/10/2020 - 18/10/2020Location
OnlineMontrealCanada
