Sentient Sketchbook: Computer-Assisted Game Level Authoring
- Antonios Liapis,
- Georgios N. Yannakakis,
- Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 213-220 (8 pages)Publication milestones
- Published - 2013
Publication status
Published - 2013
Publisher
Society for the Advancement of the Science of Digital GamesISBN (Print)
978-0-9913982-0-1Host publication title
Proceedings of the 8th International Conference on Foundations of Digital GamesAbstract
This paper introduces the Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Using map sketches to alleviate designer effort, the tool automates playability checks and evaluations and visualizes significant gameplay properties. This paper also introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evaluates its potential against current approaches. The paper concludes with a small-scale user study in which industry experts interact with the Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement.
