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Sentient Sketchbook: Computer-Assisted Game Level Authoring

  • Antonios Liapis
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 213-220 (8 pages)

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Publisher

Society for the Advancement of the Science of Digital Games
978-0-9913982-0-1

Host publication title

Proceedings of the 8th International Conference on Foundations of Digital Games

Abstract

This paper introduces the Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Using map sketches to alleviate designer effort, the tool automates playability checks and evaluations and visualizes significant gameplay properties. This paper also introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evaluates its potential against current approaches. The paper concludes with a small-scale user study in which industry experts interact with the Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement.