Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels
- Mohammad Shaker,
- Noor Shaker,
- Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
AIIDE 2013 - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Original language
EnglishPages from-to (Number of pages)
Pages 215-216 (2 pages)Publication milestones
- Published - 2013
Publication status
Published - 2013
Publisher
AAAI Press, United StatesISBN (Print)
978-1-57735-607-3Publication IDs
- Scopus: 84916891747
Host publication title
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentAbstract
We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.
Publication metrics
PlumX
Citations
65
Related Event
Title
The 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Event type
ConferenceDate
14/10/2013 - 18/10/2013Location
Northeastern UniversityBoston, MA USAUnited States
