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Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels

  • Mohammad Shaker
    ,
  • Noor Shaker
    ,
  • Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

AIIDE 2013 - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Original language

English

Pages from-to (Number of pages)

Pages 215-216 (2 pages)

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Publisher

AAAI Press, United States
978-1-57735-607-3

Publication IDs

  • Scopus: 84916891747

Host publication title

Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Abstract

We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.

Publication metrics

PlumX

Citations
65

Related Event

Title

The 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Event type

Conference

Date

14/10/2013 - 18/10/2013

Location

Northeastern UniversityBoston, MA USAUnited States