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Respond to change or die: an educational scrum simulation for distributed teams

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 235–246

Publication milestones

  • Published - 2022

Publication status

Published - 2022

Host publication title

ACM/IEEE 44th International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET '22)

Abstract

ABSTRACT
Scrum is best learned by doing, e.g. through simulation, as it is
simple to understand but di"cult to master. During the Covid19 pandemic, we could not use the traditional face-to-face Scrum
Lego simulation game, but had to utilize something workable in
an online environment. In this paper we present an online Scrum
simulation for distributed teams that was created in a multiplayer
game “Don’t Starve Together” (DST) through iterative re#ective
work and analysis. We ran the simulation with 25 Scrum teams
on four di$erent courses with participants from eight universities
located in three countries. We collected feedback from 244 participants by analysing 196 student learning diaries and 84 student
evaluation surveys, and by running a retrospective with 19 industry
participants. The participants’ feedback was highly positive. The
main reported learning outcomes were communication, estimation,
Scrum in practice, communication and collaboration with industrial
Product Owners, Scrum events, work organisation, teamwork and
prioritisation.

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Captures
6
Citations
3

Related Event

Title

International Conference on Software Engineering: Software Engineering Education and Training

Event type

Conference

Degree of recognition

International event

Date

21/05/2022 - 29/05/2022

Location

PittsburghUnited States