Respond to change or die: an educational scrum simulation for distributed teams
- ,
- Maria Paasivaara
- ,
- Lappeenranta–Lahti University of Technology
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 235–246Publication milestones
- Published - 2022
Publication status
Published - 2022
Host publication title
ACM/IEEE 44th International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET '22)Abstract
ABSTRACT
Scrum is best learned by doing, e.g. through simulation, as it is
simple to understand but di"cult to master. During the Covid19 pandemic, we could not use the traditional face-to-face Scrum
Lego simulation game, but had to utilize something workable in
an online environment. In this paper we present an online Scrum
simulation for distributed teams that was created in a multiplayer
game “Don’t Starve Together” (DST) through iterative re#ective
work and analysis. We ran the simulation with 25 Scrum teams
on four di$erent courses with participants from eight universities
located in three countries. We collected feedback from 244 participants by analysing 196 student learning diaries and 84 student
evaluation surveys, and by running a retrospective with 19 industry
participants. The participants’ feedback was highly positive. The
main reported learning outcomes were communication, estimation,
Scrum in practice, communication and collaboration with industrial
Product Owners, Scrum events, work organisation, teamwork and
prioritisation.
Scrum is best learned by doing, e.g. through simulation, as it is
simple to understand but di"cult to master. During the Covid19 pandemic, we could not use the traditional face-to-face Scrum
Lego simulation game, but had to utilize something workable in
an online environment. In this paper we present an online Scrum
simulation for distributed teams that was created in a multiplayer
game “Don’t Starve Together” (DST) through iterative re#ective
work and analysis. We ran the simulation with 25 Scrum teams
on four di$erent courses with participants from eight universities
located in three countries. We collected feedback from 244 participants by analysing 196 student learning diaries and 84 student
evaluation surveys, and by running a retrospective with 19 industry
participants. The participants’ feedback was highly positive. The
main reported learning outcomes were communication, estimation,
Scrum in practice, communication and collaboration with industrial
Product Owners, Scrum events, work organisation, teamwork and
prioritisation.
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Citations
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Access to documents
Accepted author manuscript, 4.32 MB
Related Event
Title
International Conference on Software Engineering: Software Engineering Education and Training
Event type
ConferenceDegree of recognition
International eventDate
21/05/2022 - 29/05/2022Location
PittsburghUnited States
