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Reality has always been augmented: Play and the promises of Pokémon GO

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 30-33

Journal (Volume, Issue Number)

Mobile Media & Communication (Volume 5, Issue 1)

Publication milestones

  • Published - 2016

Publication status

Published - 2016

ISSN

2050-1579

Publication IDs

  • Scopus: 85011591314

Abstract

This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.

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Citations
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Captures
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