Reality has always been augmented: Play and the promises of Pokémon GO
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 30-33Journal (Volume, Issue Number)
Mobile Media & Communication (Volume 5, Issue 1)Publication milestones
- Published - 2016
Publication status
Published - 2016
ISSN
2050-1579Publication IDs
- Scopus: 85011591314
Abstract
This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.
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Accepted author manuscript, 53.97 KB
