Programming for Moving Bodies
- Cristian Bogdan,
- ,
- Charles Windlin,
- Ozgun Kilic Afsar,
- Sara Eriksson,
- Ylva Fernaeus
- KTH Royal Institute of Technology,
- ,
- Stockholm University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishArticle number
617Pages from-to (Number of pages)
Pages 1-12Publication milestones
- Published - 2020
Publication status
Published - 2020
Publisher
Association for Computing Machinery, United StatesPublication IDs
- Scopus: 85095826474
Host publication title
NordiCHI 2020Abstract
Movement plays an increasingly important role in interactive systems design, from users’ physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to engage more and more in physical activities when they want to create appealing experiences involving movement. There is a need for articulating emerging dialogues between designers, developers, and their materials. We will explore such dialogues in a 2-half-day workshop, focusing on data and its challenges, on tools and methods, on sensing and actuation when designing or detecting subtle body movements, and on catering for bodily changes over time.
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Citations
78
Captures
94
Access to documents
Accepted author manuscript, 383.06 KB
Related Event
Title
Conference on Human-Computer Interaction
Event type
ConferenceDegree of recognition
International eventDate
25/10/2020 - 29/10/2020Location
TallinnEstonia
