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Programming for Moving Bodies

  • Cristian Bogdan
    ,
  • ,
  • Charles Windlin
    ,
  • Ozgun Kilic Afsar
    ,
  • Sara Eriksson
    ,
  • Ylva Fernaeus
  • KTH Royal Institute of Technology
    ,
  • ,
  • Stockholm University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Article number

617

Pages from-to (Number of pages)

Pages 1-12

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Publisher

Association for Computing Machinery, United States

Publication IDs

  • Scopus: 85095826474

Host publication title

NordiCHI 2020

Abstract

Movement plays an increasingly important role in interactive systems design, from users’ physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to engage more and more in physical activities when they want to create appealing experiences involving movement. There is a need for articulating emerging dialogues between designers, developers, and their materials. We will explore such dialogues in a 2-half-day workshop, focusing on data and its challenges, on tools and methods, on sensing and actuation when designing or detecting subtle body movements, and on catering for bodily changes over time.

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Citations
78
Captures
94

Access to documents

Related Event

Title

Conference on Human-Computer Interaction

Event type

Conference

Degree of recognition

International event

Date

25/10/2020 - 29/10/2020

Location

TallinnEstonia